NIGHT CIRCUTSTUDIOSOPEN BETA
OPEN BETA DEVELOPMENT // PC

WORLDNET

THE INTERNET IS THE WORLD.

WorldNet is a persistent multiplayer network sandbox where players operate systems, deploy infrastructure, create software, trade digital assets, build crews and leave a history behind.

GRID/OSPLAYER-DRIVEN ECONOMYPERSISTENT WORLDCREWS + RAIDS
GRID/OS // WORLDNET SESSIONCONNECTED
GRID/OS terminal in WorldNet
01 / WORLD

NOT A MISSION MENU.
A LIVING NETWORK.

WorldNet turns the simulated Internet itself into playable space. Sites, services, players, infrastructure and digital objects exist inside one connected environment instead of disappearing when a contract ends.

THOUSANDSOF IN-WORLD SITES
PERSISTENTPLAYER OBJECTS + HISTORY
SHAREDPLAYER ECONOMY
GRID/OS // OPERATOR LAYER

WORK THE NETWORK.
DON'T CLICK THROUGH IT.

Reconnaissance, terminal work, files, internal systems and network movement live inside GRID/OS. The interface is the workstation, not a decorative overlay.

  • Terminal-driven operator workflow
  • Internal systems and network pivoting
  • Persistent files, access and infrastructure
  • Actions create context, history and consequences
GRID/OS terminal
GRID/OS TERMINAL // ACTIVE SESSION
WorldNet browser
WORLDNET BROWSER // NETWORK SPACE
THE INTERNET IS PLAYABLE SPACE

DISCOVER WHAT
OTHER PLAYERS MISS.

Browse a fictional Internet built as part of the world itself. Information, services, organizations, markets and opportunities sit in the same network you operate.

03 / ECONOMY

DON'T JUST USE WORLDNET.
OWN PART OF IT.

Create software. Publish versions. Licence releases. Deploy servers. Trade digital objects. Build value other players can actually interact with.

Studio app
BUILD

Release software

Author tools, publish releases and maintain a version history.

Markets app
TRADE

Move value

Listings and licences connect software, ownership and the player economy.

Servers app
DEPLOY

Own infrastructure

Put persistent servers into the world and accept the risk that comes with them.

CREWS // OWNERSHIP // CONFLICT

EVERY CONNECTION
LEAVES SOMETHING BEHIND.

Crews, raids, ownership, transfers and major actions feed persistent history. The network remembers what players build, buy, steal, deploy and lose.

WorldNet crew interface
WORLDNET CREW OPERATIONS
WORLDNET // OPEN BETA

CONNECT
WHEN THE NETWORK OPENS.

WorldNet is being prepared for Open Beta. Public access details, download instructions, launch updates and network status will be published here as the beta opens.