
Release software
Author tools, publish releases and maintain a version history.
WorldNet is a persistent multiplayer network sandbox where players operate systems, deploy infrastructure, create software, trade digital assets, build crews and leave a history behind.

WorldNet turns the simulated Internet itself into playable space. Sites, services, players, infrastructure and digital objects exist inside one connected environment instead of disappearing when a contract ends.
Reconnaissance, terminal work, files, internal systems and network movement live inside GRID/OS. The interface is the workstation, not a decorative overlay.


Browse a fictional Internet built as part of the world itself. Information, services, organizations, markets and opportunities sit in the same network you operate.
Create software. Publish versions. Licence releases. Deploy servers. Trade digital objects. Build value other players can actually interact with.

Author tools, publish releases and maintain a version history.

Listings and licences connect software, ownership and the player economy.

Put persistent servers into the world and accept the risk that comes with them.
Crews, raids, ownership, transfers and major actions feed persistent history. The network remembers what players build, buy, steal, deploy and lose.

WorldNet is being prepared for Open Beta. Public access details, download instructions, launch updates and network status will be published here as the beta opens.